This studio blog has been established to support collaborative research, analysis, and documentation of context_LAB--an interdisciplinary design endeavor of undergraduate architectural and emerging technologies studios at City University of New York/New York City College of Techonology, School of Technology & Design, and interior design studio at the University of Tennessee, College of Architecture and Design.
DURATION
Fall 2009
FACULTY
DAMON BAKER CUNY-NYC College of Technology School of Technology & Design (Entertainment Technology)
ROBIN BARGAR, dean CUNY-NYC College of Technology School of Technology & Design
INSOOK CHOI CUNY-NYC College of Technology School of Technology & Design (Entertainment Technology)
GREGORY MARINIC CUNY-NYC College of Technology School of Technology & Design (Architecture)
MARY-JO SCHLACHTER CUNY-NYC College of Technology School of Technology & Design (Architecture)
Popi Begum CUNY-NYC College of Technology Honors Scholar/context_LAB
Charles Draper University of Tennessee Teaching Assistant
Nadine Fredericks CUNY-NYC College of Technology Honors Scholar/context_LAB
Karen Medrano CUNY-NYC College of Technology Honors Scholar/context_LAB
INTENT
As an experimental endeavor, context_LAB is a collaborative effort between architectural studio ARCH3611 and entertainment technology studio ENT3240 at CUNY-New York City College of Technology and interior design studio ID471 at the University of Tennessee. Students of architecture, interior design, and emerging technologies shall engage context from urban, social, cultural, and programmatic standpoints while imagining its implication on built form. The collaboration shall produce an interdisciplinary and geographically-rich dialogue whereby students and faculty share information and output toward greater understanding of the historic Lower East Side of New York City and visualization of its future. Architecture and interior design studios will employ two interconnected means as initial process explorations: classic literature and film derived from classic literature. These generators will enable greater understanding of emergent design as a design ethos. Students of entertainment and emerging technologies will develop a visualization environment using advanced robotic and video manipulations that use physical and virtual materials.
CLASSIC LITERATURE
Classic literary works comprise the canons of world literature. A classic book may refer to a published work that should be read or recognized by people worldwide--and thus is translated into multiple languages. More recently, the phrase classic book or classic literature has assumed a new meaning in popular culture. Traditionally speaking, any pre-1900 book that remains in print qualifies as a classic, however other books are considered modern classics due to their contemporary significance or perceived future significance. Several classic books are currently out of print and their copyrights are held in the public domain. A significant number of these works are available on-line from sources including the Project Gutenberg. The CUNY-New York City College of Technology architecture studio will explore development, portrayal, and symbolism within classic literature, considering parallels between the medium and architectural narrative.
THE MOVING IMAGE
As a temporal moving representation of idealized space, film offers the designer a critical body of inspiration for meaningful visual association. Film is the dynamic representation of space as well as the spatialization of time. As a design medium, it allows the artist to collapse time per desired means while concerning itself primarily with views revealed frame by frame. Alternatively, time in architecture is translated as a measure of the user’s regulated movement through space. In architecture as well as film, beyond the frame inference fosters implied understanding and development of the overall mood of a moment. Employing techniques similar to cinematography, interior architectural design must contend not only with spaces visible within the viewframe, but also the order, atmosphere, and materiality of the spaces beyond the frame itself.
As a discipline, theoretically contemplated architecture, particularly its internal sequence, offers an opportunity for deploying film-based study as a generator of the carefully considered interior environment. Assuming an analogous relationship between cinematic conjecture and built form, the University of Tennessee interior design studio shall explore the development of sequence, portrayal of context, and use of cinematic representation by various filmmakers interpreting classic literary works.
FANTASTICAL LITERATURE & FILM
The first series of generative manipulations will involve inquiry into the notion of fantasy. Students of architecture shall read the following fantastical works of literature. Students of interior design shall view film interpretations of these classics.
Literature:
Journey to the Center of the Earth by Jules Verne France (1874)
War of the Worlds by H.G. Wells UK (1898)
Alice in Wonderland by Lewis Carroll UK (1865)
Film: Journey to the Center of the Earth Directed by Eric Brevig USA (2008)
War of the Worlds Directed by Steven Spielberg USA (2005)
Alice in Wonderland Directed by Harry Harris USA (1985)
GEOGRAPHIC CONTEXT IN LITERATURE
The second series of generative manipulations will involve inquiry into the notion of geographic context in literature and its parallel implication on determining context-based order, structure, and form at mapping the urban scale. Students of architecture shall read and interpret the following geographically provocative literary works:
Kim by Rudyard Kipling UK (1901)
Dracula by Bram Stoker Ireland (1897)
The Legend of Sleepy Hollow by Washington Irving USA (1820)
Psychological Context in Literature
The third series of generative manipulations will involve interpretation of psychological context in literature. This research will provide opportunitites for hybridization with previous analyses. Students of architecture shall read and interpret the following psychologically-based literary works:
The Picture of Dorian Gray by Oscar Wilde Ireland (1891)
Heart of Darkness by Joseph Conrad UK (1902)
Siddharta by Herman Hesse Germany (1922)
URBAN CONTEXT
context_LAB will explore an emergent architecture that addresses contexually-based goals relevant to literature, fim, and site-specific physical, cultural, programmatic, technological, and sustainable considerations in the Lower East Side of New York City. Accordingly, building/use typology will be informed by extensive site-focused inquiry. Site documentation and analysis of existing seen/unseen conditions will provide infinite design opportunities and enable significant formal morphologies to develop. Students of architecture at CUNY-New York City College of Technology shall approach the design problem toward development of formal opportunities and performative capacities related to the building scale. Students of interior design at the University of Tennessee shall approach the project from particularities inherent to the site context. Students of entertainment and emerging technologies at CUNY-New York City College of Technology shall generate a robotic/virtual visualization work that interacts with the physical urban context model, physical architectural models, and digital data toward describing design output as an interactive experience.
Robotic Infrastructure & Visualization
Students of emerging technologies at CUNY-New York City College of Technology will create a kinematic installation using robot-controlled camerawork and audio-visual media signal processing. Robots and media components will be situated within the Lower East Side physical urban context model and coordinated into an abstract visual narrative. ENT3240 is designed for motivated and team-oriented students majoring in the following areas: Entertainment, Computer Engineering, Computer Systems, Architectural Technology, and Mechanical Engineering. The course, led by Insook Choi, is coordinated with ARCH 3611 and intended to prototype, refine, and develop the final installation into a high-quality interactive experience. The class will document problem-solving processes and alternative solutions in the context of the installation.